Dev log 4 from Oscar
In this development log, the production of the game has been making some progress so far. For this week, the team has decided to completely agree to switch to the other platform. In my opinion and for the other team members that it was so much better and understandable because the code was pretty much presented but all you need is to put them together. During that week, I used the assets given by the program as a placeholder for the game to get a better structure and foundation of where things will go and fall under. I managed to present a small example and tutorial toward the other members of what I was able to come up with so far and get some critique/feedback. My team member was able to import their assets so I could use to create animations and collectibles. The game was ultimately play tested by our classmates in the class and the feedback were good and bad which is helpful as a developer. The main issue focused on the hitbox of the player and would take some time to fix and have it operated more efficiently. After that, it was the creation of enemies to provide more of a challenge for the player. I felt like progress was made more than I could ever expected because I'm considered to be a less experienced developer. At the rate of our production for the game, the level design should be completed without having the trouble to go through unity's coding. Programming might as well be in demand.
Get Bad Kitty!
Bad Kitty!
Wreak havoc on the community
Status | In development |
Author | xkillerleopardx |
Genre | Puzzle, Role Playing |
Tags | 8-Bit, Animals, Arcade, Cats, Cute, jumping, Pixel Art, Strategy RPG |
More posts
- Kyle's 5th DevlogMay 04, 2022
- Dev log 3 from OscarApr 27, 2022
- Dev Log 5 from NatApr 13, 2022
- Kyle's 3rd DevlogApr 13, 2022
- Kyle's 2nd DevlogApr 13, 2022
- Kyle's 4th DevlogApr 13, 2022
- Dev Log 4 from NatApr 06, 2022
- Dev Log 3 from NatMar 30, 2022
- Dev log 2 from OscarMar 23, 2022
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