Dev log 2 from Oscar
Bad Kitty! » Devlog
- The team's goals for the past week were finalizing the core mechanics of the game. Also, the other goals were to have the level properly structured with platforms to jump on and making enemies. The goals that were accomplished by the team was having a stable and suitable level and testing out the mechanics with the bonus of adding powerups. The goals for the team for the next week are to gather the materials we need to have something more digital which includes software and art assets. In my individual work, the things I have accomplished was to come up with ideas for powerups and how it would function in the game. I will need to learn how the character in the game would interact with these kinds of boosts to make the game flow smoother which involves a lot of coding.
Get Bad Kitty!
Bad Kitty!
Wreak havoc on the community
Status | In development |
Author | xkillerleopardx |
Genre | Puzzle, Role Playing |
Tags | 8-Bit, Animals, Arcade, Cats, Cute, jumping, Pixel Art, Strategy RPG |
More posts
- Kyle's 5th DevlogMay 04, 2022
- Dev log 4 from OscarApr 27, 2022
- Dev log 3 from OscarApr 27, 2022
- Dev Log 5 from NatApr 13, 2022
- Kyle's 3rd DevlogApr 13, 2022
- Kyle's 2nd DevlogApr 13, 2022
- Kyle's 4th DevlogApr 13, 2022
- Dev Log 4 from NatApr 06, 2022
- Dev Log 3 from NatMar 30, 2022
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