Dev log 3 from Oscar


During this week, the team put our effort in the main objective of a digital prototype of with the display of working game mechanics. During class we were doing research and watching videos centered around the unity program. There was another assignment that had to be done involving the macro sheet demonstrating the timeline of events for assets. As a team, we were able to complete the majority of the document and have the foundation of the game itself. Over the week, most of the time I spent was the coding behind it because it's considered to be be the hardest part of game development and will take a lot of errors to avoid. Not only unity was a popular platform for simple game development, but it takes a lot of time to put it and trial and error to overcome with a single mistake corrupting the whole thing. As a result, we changed the platform we would be working on to Gdevelop which in my opinion was much easier to understand with code given out in order to build from scratch. After that, it was more of experimentation at the point in time were playing around with to see what works and what doesn't which includes a step-by-step tutorial. The first step was to start with a level and we each started to make our own to have some more diversity for the game. When it comes to the development of any games no matter the genre time is very crucial  and goes by faster than you realize when it comes to the production of things.

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